LeetCode Problem Workspace

Calculate Score After Performing Instructions

Simulate a series of add and jump instructions on arrays to compute the final score efficiently using array scanning and hash lookup.

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Practice Focus

Medium · Array scanning plus hash lookup

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Answer-first summary

Simulate a series of add and jump instructions on arrays to compute the final score efficiently using array scanning and hash lookup.

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To solve Calculate Score After Performing Instructions, process the instructions sequentially, updating a running score based on add or jump actions. Use a hash table to track values efficiently for fast lookup and prevent redundant computations. This approach ensures correct simulation while keeping time complexity manageable, especially for large arrays with up to 10^5 elements.

Problem Statement

You are given two arrays of length n: instructions and values. Each instruction is either 'add' or 'jump', and values contains corresponding integer numbers. You must simulate the instructions starting from index 0, modifying a running score according to the rules below.

Follow these rules step by step: for an 'add' instruction, add the value to your score; for a 'jump' instruction, move the pointer by the value. The process ends when the pointer moves outside the array bounds or all instructions are processed. Return the final score after simulating all instructions.

Examples

Example 1

Input: instructions = ["jump","add","add","jump","add","jump"], values = [2,1,3,1,-2,-3]

Output: 1

Simulate the process starting at instruction 0:

Example 2

Input: instructions = ["jump","add","add"], values = [3,1,1]

Output: 0

Simulate the process starting at instruction 0:

Example 3

Input: instructions = ["jump"], values = [0]

Output: 0

Simulate the process starting at instruction 0:

Constraints

  • n == instructions.length == values.length
  • 1 <= n <= 105
  • instructions[i] is either "add" or "jump".
  • -105 <= values[i] <= 105

Solution Approach

Sequential Simulation

Iterate through the instructions array, applying each 'add' or 'jump' in order. Keep track of the current index and update the running score on 'add'. For 'jump', adjust the index and verify bounds to prevent errors. This directly follows the array scanning plus hash lookup pattern.

Hash Table Optimization

Use a hash table to record previous positions or values to avoid repeated computation on identical sequences. This ensures that when similar instructions or values occur, you can retrieve prior results instantly, maintaining efficiency for large n.

Edge Case Handling

Carefully handle negative jumps and boundary conditions. Ensure that adding negative values or jumping beyond array limits does not cause runtime errors. Always check the hash table first for existing entries to prevent unnecessary recalculation.

Complexity Analysis

Metric Value
Time Depends on the final approach
Space Depends on the final approach

Time complexity is O(n) for scanning all instructions with O(1) hash lookups per operation. Space complexity is O(n) due to storing positions or values in the hash table for fast access.

What Interviewers Usually Probe

  • Focus on array scanning combined with hash table lookups.
  • Check edge conditions for jumps going out of array bounds.
  • Look for opportunities to reuse computed values for repeated sequences.

Common Pitfalls or Variants

Common pitfalls

  • Failing to check array bounds after a jump, leading to runtime errors.
  • Overwriting or ignoring previous hash entries, causing incorrect scores.
  • Confusing the order of add and jump operations when updating score.

Follow-up variants

  • Instructions could include multiply operations requiring dynamic score adjustments.
  • Allow variable-length jumps based on previous scores, increasing simulation complexity.
  • Use nested instruction sequences, requiring multi-level hash tracking for correctness.

FAQ

What is the main strategy for Calculate Score After Performing Instructions?

Simulate instructions sequentially while tracking values with a hash table to efficiently compute the final score.

Can jumps move the pointer outside the array?

Yes, the process ends immediately if a jump causes the pointer to go out of bounds.

How do I handle repeated instruction sequences?

Use a hash table to store previously computed results for identical sequences to avoid recalculation.

Are negative values allowed in the instructions array?

Yes, negative values can occur and must be handled correctly for both add and jump operations.

Why is array scanning plus hash lookup crucial here?

Because it allows fast traversal of instructions while quickly accessing prior results to maintain efficiency on large inputs.

terminal

Solution

Solution 1: Simulation

We can simulate the process based on the problem description.

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class Solution:
    def calculateScore(self, instructions: List[str], values: List[int]) -> int:
        n = len(values)
        vis = [False] * n
        ans = i = 0
        while 0 <= i < n and not vis[i]:
            vis[i] = True
            if instructions[i][0] == "a":
                ans += values[i]
                i += 1
            else:
                i = i + values[i]
        return ans
Calculate Score After Performing Instructions Solution: Array scanning plus hash lookup | LeetCode #3522 Medium