LeetCode 题解工作台
可以被一步捕获的棋子数
给定一个 8 x 8 的棋盘, 只有一个 白色的车,用字符 'R' 表示。棋盘上还可能存在白色的象 'B' 以及黑色的卒 'p' 。空方块用字符 '.' 表示。 车可以按水平或竖直方向(上,下,左,右)移动任意个方格直到它遇到另一个棋子或棋盘的边界。如果它能够在一次移动中移动到棋子的方格,则能够 吃…
3
题型
6
代码语言
3
相关题
当前训练重点
简单 · 数组·matrix
答案摘要
我们先遍历棋盘,找到车的位置 $(i, j)$,然后从 $(i, j)$ 出发,向上下左右四个方向遍历: - 如果不是边界且不是象,则继续向前走;
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题目描述
给定一个 8 x 8 的棋盘,只有一个 白色的车,用字符 'R' 表示。棋盘上还可能存在白色的象 'B' 以及黑色的卒 'p'。空方块用字符 '.' 表示。
车可以按水平或竖直方向(上,下,左,右)移动任意个方格直到它遇到另一个棋子或棋盘的边界。如果它能够在一次移动中移动到棋子的方格,则能够 吃掉 棋子。
注意:车不能穿过其它棋子,比如象和卒。这意味着如果有其它棋子挡住了路径,车就不能够吃掉棋子。
返回白车 攻击 范围内 兵的数量。
示例 1:

输入:[[".",".",".",".",".",".",".","."],[".",".",".","p",".",".",".","."],[".",".",".","R",".",".",".","p"],[".",".",".",".",".",".",".","."],[".",".",".",".",".",".",".","."],[".",".",".","p",".",".",".","."],[".",".",".",".",".",".",".","."],[".",".",".",".",".",".",".","."]] 输出:3 解释: 在本例中,车能够吃掉所有的卒。
示例 2:

输入:[[".",".",".",".",".",".",".","."],[".","p","p","p","p","p",".","."],[".","p","p","B","p","p",".","."],[".","p","B","R","B","p",".","."],[".","p","p","B","p","p",".","."],[".","p","p","p","p","p",".","."],[".",".",".",".",".",".",".","."],[".",".",".",".",".",".",".","."]] 输出:0 解释: 象阻止了车吃掉任何卒。
示例 3:

输入:[[".",".",".",".",".",".",".","."],[".",".",".","p",".",".",".","."],[".",".",".","p",".",".",".","."],["p","p",".","R",".","p","B","."],[".",".",".",".",".",".",".","."],[".",".",".","B",".",".",".","."],[".",".",".","p",".",".",".","."],[".",".",".",".",".",".",".","."]] 输出:3 解释: 车可以吃掉位置 b5,d6 和 f5 的卒。
提示:
board.length == 8board[i].length == 8board[i][j]可以是'R','.','B'或'p'- 只有一个格子上存在
board[i][j] == 'R'
解题思路
方法一:模拟
我们先遍历棋盘,找到车的位置 ,然后从 出发,向上下左右四个方向遍历:
- 如果不是边界且不是象,则继续向前走;
- 如果是卒,则答案加一,并停止该方向的遍历。
遍历完四个方向后,即可得到答案。
时间复杂度 ,其中 和 分别是棋盘的行数和列数,本题中 。空间复杂度 。
class Solution:
def numRookCaptures(self, board: List[List[str]]) -> int:
dirs = (-1, 0, 1, 0, -1)
n = len(board)
for i in range(n):
for j in range(n):
if board[i][j] == "R":
ans = 0
for a, b in pairwise(dirs):
x, y = i + a, j + b
while 0 <= x < n and 0 <= y < n and board[x][y] != "B":
if board[x][y] == "p":
ans += 1
break
x, y = x + a, y + b
return ans
复杂度分析
| 指标 | 值 |
|---|---|
| 时间 | Depends on the final approach |
| 空间 | Depends on the final approach |
面试官常问的追问
外企场景- question_mark
Tests candidate's ability to simulate piece movements in a grid-based problem.
- question_mark
Evaluates problem-solving with matrix traversal and handling of obstacles.
- question_mark
Checks for clarity in handling edge cases like pieces blocking the path.
常见陷阱
外企场景- error
Not accounting for bishops blocking the rook's path, leading to incorrect captures.
- error
Failing to stop when encountering a boundary or obstacle, allowing false positives for captures.
- error
Overcomplicating the solution by not taking advantage of the fixed 8x8 grid size.
进阶变体
外企场景- arrow_right_alt
Modify the problem to include multiple rooks and calculate all possible captures.
- arrow_right_alt
Implement the solution on larger boards (e.g., 10x10) and handle boundary conditions.
- arrow_right_alt
Change the problem to count the number of squares the rook can move to, rather than just counting captures.