LeetCode Problem Workspace
Jump Game VI
Jump Game VI challenges you to maximize your score while jumping through an array using state transition dynamic programming efficiently.
5
Topics
5
Code langs
3
Related
Practice Focus
Medium · State transition dynamic programming
Answer-first summary
Jump Game VI challenges you to maximize your score while jumping through an array using state transition dynamic programming efficiently.
Ace coding interviews with Interview AiBoxInterview AiBox guidance for State transition dynamic programming
The optimal solution for Jump Game VI uses dynamic programming with a monotonic deque to track the maximum reachable score within k steps. Starting from index 0, you calculate the maximum cumulative score at each index by adding the current value to the maximum from reachable previous indices. This approach efficiently manages the sliding window maximum, avoiding redundant calculations and achieving linear time complexity.
Problem Statement
You are given a 0-indexed integer array nums and an integer k. From index 0, you can jump forward at most k steps without leaving the array boundaries. Each jump from index i can reach any index j such that i + 1 <= j <= min(n - 1, i + k).
Your goal is to reach the last index of the array, maximizing your total score. The score is defined as the sum of nums[j] for every index j you visit. Determine the highest score possible when moving optimally from the first to the last index.
Examples
Example 1
Input: nums = [1,-1,-2,4,-7,3], k = 2
Output: 7
You can choose your jumps forming the subsequence [1,-1,4,3] (underlined above). The sum is 7.
Example 2
Input: nums = [10,-5,-2,4,0,3], k = 3
Output: 17
You can choose your jumps forming the subsequence [10,4,3] (underlined above). The sum is 17.
Example 3
Input: nums = [1,-5,-20,4,-1,3,-6,-3], k = 2
Output: 0
Example details omitted.
Constraints
- 1 <= nums.length, k <= 105
- -104 <= nums[i] <= 104
Solution Approach
Dynamic Programming Setup
Define dp[i] as the maximum score to reach the end starting at index i. The state transition is dp[i] = nums[i] + max(dp[i+1], dp[i+2], ..., dp[i+k]). This captures the score by considering all reachable next steps within k distance.
Monotonic Queue Optimization
Use a monotonic deque to maintain indices of dp values in decreasing order. At each index i, remove indices outside the k-range and use the deque front to find max(dp[j]) efficiently. This reduces time complexity from O(n*k) to O(n).
Implementation Details
Iterate through the array, updating dp values using the deque. Push the current index to the deque while preserving monotonic order. At the end, dp[0] contains the maximum score achievable from start to finish.
Complexity Analysis
| Metric | Value |
|---|---|
| Time | Depends on the final approach |
| Space | Depends on the final approach |
The naive approach is O(n*k) due to checking up to k previous dp values per index. Using a monotonic deque reduces this to O(n) time and O(k) space, as each element is pushed and popped at most once.
What Interviewers Usually Probe
- Focus on sliding window maximum optimization for dynamic programming.
- Expect explanation of deque usage to avoid redundant max calculations.
- Be ready to discuss edge cases with negative numbers and small k values.
Common Pitfalls or Variants
Common pitfalls
- Using simple nested loops without deque causes timeouts for large arrays.
- Forgetting to remove indices outside the k-range from the deque.
- Confusing dp[i] as max score from start instead of from current index.
Follow-up variants
- Jump Game VI with varying k per index, requiring dynamic window adjustments.
- Minimizing the score instead of maximizing, changing deque logic accordingly.
- Allowing backward jumps up to k steps, adding bidirectional state management.
FAQ
What is the optimal strategy for Jump Game VI?
Use dynamic programming with a monotonic deque to track the maximum reachable score within k steps, ensuring each dp[i] captures the best subsequence sum.
Why is a monotonic queue necessary in this problem?
It efficiently maintains the maximum dp value within the k-step window, reducing the naive O(n*k) approach to O(n).
How do negative numbers in nums affect the solution?
Negative values reduce the cumulative score, but the deque still correctly identifies the maximum reachable dp value at each step.
Can Jump Game VI be solved without extra space?
In theory yes, but using the monotonic deque simplifies managing the sliding window maximum and ensures O(n) time.
What is the core pattern behind Jump Game VI?
This problem exemplifies state transition dynamic programming combined with sliding window maximum optimization using a monotonic queue.
Solution
Solution 1: Dynamic Programming + Monotonic Queue Optimization
We define $f[i]$ as the maximum score when reaching index $i$. The value of $f[i]$ can be transferred from $f[j]$, where $j$ satisfies $i - k \leq j \leq i - 1$. Therefore, we can use dynamic programming to solve this problem.
class Solution:
def maxResult(self, nums: List[int], k: int) -> int:
n = len(nums)
f = [0] * n
q = deque([0])
for i in range(n):
if i - q[0] > k:
q.popleft()
f[i] = nums[i] + f[q[0]]
while q and f[q[-1]] <= f[i]:
q.pop()
q.append(i)
return f[-1]Continue Topic
array
Practice more edge cases under the same topic.
arrow_forwardauto_awesomeContinue Pattern
State transition dynamic programming
Expand the same solving frame across more problems.
arrow_forwardsignal_cellular_altSame Difficulty Track
Medium
Stay on this level to stabilize interview delivery.
arrow_forward